Vindicate Games

Author Archive

Incend out now on iOS

by on Apr.28, 2014, under Games, News

Check it out in the iOS App Store if you have iPhone/iPod Touch.  Flash version is still available here.

Icon-60@2xInspired by Chinese Triad movies, Incend is an action-packed side scrolling shooter with innovative gameplay. The game has 5 uniquely designed stages, 2 concise training missions, and a tuned bonus mode that never ends.

Gameplay could be described as a hybrid runner slash shooting side scroller. This game was ported to the iOS with controls and performance in mind. Share new best scores and compete on the leaderboards in Infinite Mode.

Requires: iOS 6.1+ and iPhone/iPod Touch 4+

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Cry Panda Cry! out the door

by on Dec.01, 2012, under Games, News

Head to the games page and make those pandas cry.

Your latest art sculpture has been destroyed by a troop of pandas! Take revenge on the dastardly pandas in this strategy puzzle game! Crush through the pandas’ fortresses with an arsenal of 5 different and unique weapons. Your skills and logic will be put to the test on 48 challenging levels.


Requires: Flash Player 10

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Mansion Expansion Update Approved

by on Jun.08, 2010, under Games, News

Version 1.1.0 was approved today.  It should be appearing in the app store within 24 hours.  Here’s the list of changes:

  • Added grants
  • Combos can be performed
  • Special multi-tap houses
  • Added mansion buyable indicator
  • 2 new stages (10 & 11)
  • Updated graphics
  • Various optimizations
  • Auto submission of high scores to OpenFeint
  • Fixed disaster warning sound effect
  • Fixed time indicator accuracy
  • Tweaked mansion and house prices

This update is completely free and is just a way of saying thanks for supporting us.  Enjoy!

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Mansion Expansion was released!

by on Apr.14, 2010, under Games, News

It’s available on the app store for the low low price of $0.99!  We’re planning to update it soon, so stay tuned.

Imagine a world where the housing market is booming and all you need to do is touch! Buy and sell your way through disasters, lemons and time to collect all the luxurious mansions!

You are in charge of your destiny to become the greatest agent!

– Simple tap gameplay
– 9 unique stages
– Cute graphics and music
– Compete on the leaderboards
– Earn all 12 achievements
– More stages and updates coming soon


Requires: iPhone OS 2.2.1 or greater.

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Mansion Expansion due to release!

by on Mar.13, 2010, under Games, News

Sorry for not keeping everyone in the loop, but we have been busy working on an iPhone game!  It’s titled Mansion Expansion and is currently undergoing Apple’s review process for the app store.  If all goes well, you should see the game up for sale at 99 cents a pop.  I’ll keep you posted here when it gets approved!

Here’s a couple screenshots to give you an idea what it’s about.

It’s our debut iPhone game and we’ve learning alot making it.  More to come soon!

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Flex Compiling Headache

by on Jun.23, 2009, under Code

If you’ve been compiling large AS projects in Flex for a while, you’ve probably seen the famous “An internal build error has occurred. Please check the Error Log.”  This usually appears when I’ve done something in a swc and forgot to clean the project, but this wasn’t the case one fateful day while working on Incend.

I was pretty clueless as to why this was happening, so tried to narrow down the problem as they teach you in computer science (divide and conqueror).  Working backwards, I commented out the last couple lines I added, and it compiled fine.  Narrowing it down further, the culprit appeared to be a line which instantiated one of the ui screens.  The bizarre thing was that this worked before, so it couldn’t have been the cause of the internal error.

After a couple hours passed, I’ve gone through everything I could think of that would’ve been code related, so it was time to investigate the swc assets.  At first I thought it was some sort of corruption going on when compiling the swc in CS3, which was the cause of another internal error we had.  This occurs when you hit cancel while exporting a big project (Incend’s fla was about 175 MB) to a swc and export again without restarting CS3.  I’m not sure why this is the case, but I tried this solution and it did not work.  I also tried to see if it was some sort of CS3 limitation for projects with lots of movieclips, linkages, and etc.  I turned off things like “reduce file size and increase performance” in the project settings, deleted ASO files from the control menu, split the project into seperate fla’s as people suggested for past compiling problems.  All these googled solutions did not work for this one particular headache.

I was starting to panic because this happening while I was doing the sponsor branding for Incend, and it was the last step to closing the deal.  I don’t believe anyone wants to say to a sponsor, “Sorry I can’t add your logos to our game because it causes a compiling error.”  The last ditch effort in fixing this problem was to look at the sponsor’s logo because that was the most recent addition to the swc’s.  Upon opening the logo fla, I saw a couple of broken tweens on the first few frames of the animation. 


I deleted these residue tweens, exported the swc in CS3, and built the project in Flex.  To my amazement, it worked!  I did not know broken tweens could cause such a problem, but it stumped Flex for some reason.  I hope this solution helps somebody because this was one of the most strangest internal errors I’ve ever faced.

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Incend has been released!

by on May.20, 2009, under Games, News

Try it out for yourself in the games page.

icon100A chinese gangster themed sidescroller with two combined gameplay systems, cover-to-cover and dashing combat. It features gesture movement, stylized art and effects, story mode, and an infinite mode.  Inspired by Chinese Triad movies, Incend is a action-packed side scrolling shooter with innovative gameplay. The game has 5 uniquely designed stages, 2 concise training missions, and a tuned bonus mode that never ends.

Requires: Flash Player 9

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